Little something about us
We are a small conceptart company based in Bavaria, Southern Germany, in the foothills of the alps. Germany is known for its high tech armament solutions, so we thought we should bring that knowhow to the entertainment industry. We are particularly proud of and known for our believable, functioning and appealing weapon designs. Most of our projects started with a request to do the weapon art for the client and evolved into doing gadgets, props and other designwork for their projects. With our art director being ex-military we also provide weapon consulting. Most of our competitors just throw arround weapon parts and reassemble them to weapon designs that look good but would not work or are ergonomically wrong. This fact damages the overall feeling and plausibility of every project, a fact mostly unknown to the clients. We have set ourselves the goal to deliver awesome designs that would actually work and that, most importantly, feel real.
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As I said this is a simplified workflow and the real thing envolves a lot of more steps to get to the proper result.For a real contract the client also needs various perspective views of the gun, along with detail drawings of areas of interest, a proportion concept and so on. As you can see on our website we have even done real life photo sessions and merged highres renders with the photographs to get impressively realistic concepts. A buddy of mine who is a AAA veteran in the industry and makes ingame models of weapons just recently told me that my workflow would be very elaborate, as he is used to a "go to google images,copy and paste" workflow for the concepts he gets. He is right that this may be a bit more time-consuming, but the result speaks for itself, as the animators further down the pipeline are not having a hard time figuring out how the moving parts work. So in the end you will save time when your initial concept is properly thought out.
What's your favorite weapon to design and why?
That would be a near future projectile based assault rifle. I just love reshaping and tweaking todays designs to enhance them and give them a different look.
Which weapon is overrated in games and why?
That is a realy interesting question, the most overrated weapon in my opinion is every weapon that is fired in rapid fire mode. You just run around spraying bullets. Nobody would do that in real life, you are wasting tons of ammo and would not be able to aim properly. The most horrible thing in shooters is when they give you the option to switch to semi but you do not have an advantage in doing it, so after the third enemy you will switch back to full-auto. That is too hollywood in my opinion.
Which parts are difficult when you're designing weapons? What are the pitfalls?
Pitfalls are everywhere when you want to deliver a believable weapon design. I put together a slightly exaggerated example that shows some basic mistakes in weapon design crammed together in one rifle.
At a first glimpse the design doesn't look that bad, but if you realy take a good look you are going to see anything but a believable rifle concept.
A lot of todays games weapons have flaws like described in the image because their concept artists rely too much on the copy and paste technique i mentioned earlier. If you use that technique you need to be quite sure about what you are putting where. If you are not sure the shell ejection window ends up in a wrong spot or is left out completely. I even saw a concept where the gun had two pasted ejection windows. I could name you at least four major franchises off the top of my head that have weapons that have these kinds of mistakes.
I saw the steampunk interpretation on your website. Is that kind of work (more creativity) also more fun than 'normal weapons'?
It is different rather than more fun. It gives me the opportunity to use materials and shapes that you normally don't use. It is also not so serious, the whole weapon design thing gets easier when it is put into a totally imaginative realm like steampunk. It is like creating something for a Jules Verne adventure, where you know it is just for entertainment and simply art. Real world weapons always have this threatening tone to them. In one sentence I would love to hang any of my steampunk guns above my fireplace, but I don't want to hang a scifi assault rifle there.
If you could have one of your designed weapons in real life, which one would it be and why?
Hmmm that is a tough one, i actually want all of them :) , but if I realy had to choose I guess it would be the plasma assault rifle I did for Xenonauts. It is one of my earlier designs, but I simply love it. It combines a future ammo type with the solid chassis of an assault rifle. It looks scifi but feels also familiar in a way that you could pick it up and know how to handle it without needing a holodeck tutorial. We actually wanted to reveal the more advanced weapons in Xenonauts later on this year, but you get a first glimpse on it exclusively for this interview.
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